Saturday 21 November 2009

3D Renderer - A Working Progress


In our Introduction to 3D Graphics Programming module we have all been working very hard to develop a 3D renderer. This has all been programmed in C++ and the graphics have been achieved through using the Microsoft Windows GDI+ class based API and also Quake 2's MD2 file format loader.

Now as it stands my program can only load MD2 files, draw MD2 models to screen space and rotate MD2 models by the x, y and z axis. I have so much more work to do if I want to implement features such as lighting and texturing into my project. Anyway I have provided some screenshots of my program in action.









No comments:

Post a Comment